Programming Languages 的最后一次作业
这作业在网上的参考资料就比较少了,看来坚持到最后的人不多呀
作业的难点在于 Double-Dispatch,如果不能很好地理解,那么会极大加重代码量,还容易出错
首先要读懂 SML/NJ 的代码,然后完成缺少的部分
由于之前已经有过大量 SML/NJ 的训练,所以这里的依葫芦画瓢应该不难
接着是 Ruby 的风格,这是这一节的学习重点,在子类、父类、相似方法这样的设计上,SML 和 Ruby 采用了完全不同的设计思路,它们各自的优劣是教授反复提及的,也体现在了编程作业上
最难的部分是线段相交,我采用了分类讨论的方法,做到不重不漏,但在线段平行时直接把 SML 代码翻译成了 Ruby 代码,没有经过仔细推敲,应该是可以和之前的 4 类再合并一下,使整体更简化
以下代码获得 100 分并通过全部测试数据
(* University of Washington, Programming Languages, Homework 7, hw7.sml
(See also Ruby code.)
*)
(* Do not make changes to this code except where you see comments containing
the word CHANGE. *)
(* expressions in a little language for 2D geometry objects
values: points, lines, vertical lines, line segments
other expressions: intersection of two expressions, lets, variables,
(shifts added by you)
*)
datatype geom_exp =
NoPoints
| Point of real * real (* represents point (x,y) *)
| Line of real * real (* represents line (slope, intercept) *)
| VerticalLine of real (* x value *)
| LineSegment of real * real * real * real (* x1,y1 to x2,y2 *)
| Intersect of geom_exp * geom_exp (* intersection expression *)
| Let of string * geom_exp * geom_exp (* let s = e1 in e2 *)
| Var of string
(* CHANGE add shifts for expressions of the form Shift(deltaX, deltaY, exp *)
| Shift of real * real * geom_exp
exception BadProgram of string
exception Impossible of string
(* helper functions for comparing real numbers since rounding means
we should never compare for equality *)
val epsilon = 0.00001
fun real_close (r1,r2) =
(Real.abs (r1 - r2)) < epsilon
(* notice curried *)
fun real_close_point (x1,y1) (x2,y2) =
real_close(x1,x2) andalso real_close(y1,y2)
(* helper function to return the Line or VerticalLine containing
points (x1,y1) and (x2,y2). Actually used only when intersecting
line segments, but might be generally useful *)
fun two_points_to_line (x1,y1,x2,y2) =
if real_close(x1,x2)
then VerticalLine x1
else
let
val m = (y2 - y1) / (x2 - x1)
val b = y1 - m * x1
in
Line(m,b)
end
(* helper function for interpreter: return value that is the intersection
of the arguments: 25 cases because there are 5 kinds of values, but
many cases can be combined, especially because intersection is commutative.
Do *not* call this function with non-values (e.g., shifts or lets)
*)
fun intersect (v1,v2) =
case (v1,v2) of
(NoPoints, _) => NoPoints (* 5 cases *)
| (_, NoPoints) => NoPoints (* 4 additional cases *)
| (Point p1, Point p2) => if real_close_point p1 p2
then v1
else NoPoints
| (Point (x,y), Line (m,b)) => if real_close(y, m * x + b)
then v1
else NoPoints
| (Point (x1,_), VerticalLine x2) => if real_close(x1,x2)
then v1
else NoPoints
| (Point _, LineSegment seg) => intersect(v2,v1)
| (Line _, Point _) => intersect(v2,v1)
| (Line (m1,b1), Line (m2,b2)) =>
if real_close(m1,m2)
then (if real_close(b1,b2)
then v1 (* same line *)
else NoPoints) (* parallel lines do not intersect *)
else
let (* one-point intersection *)
val x = (b2 - b1) / (m1 - m2)
val y = m1 * x + b1
in
Point (x,y)
end
| (Line (m1,b1), VerticalLine x2) => Point(x2, m1 * x2 + b1)
| (Line _, LineSegment _) => intersect(v2,v1)
| (VerticalLine _, Point _) => intersect(v2,v1)
| (VerticalLine _, Line _) => intersect(v2,v1)
| (VerticalLine x1, VerticalLine x2) =>
if real_close(x1,x2)
then v1 (* same line *)
else NoPoints (* parallel *)
| (VerticalLine _, LineSegment seg) => intersect(v2,v1)
| (LineSegment seg, _) =>
(* the hard case, actually 4 cases because v2 could be a point,
line, vertical line, or line segment *)
(* First compute the intersection of (1) the line containing the segment
and (2) v2. Then use that result to compute what we need. *)
(case intersect(two_points_to_line seg, v2) of
NoPoints => NoPoints
| Point(x0,y0) => (* see if the point is within the segment bounds *)
(* assumes v1 was properly preprocessed *)
let
fun inbetween(v,end1,end2) =
(end1 - epsilon <= v andalso v <= end2 + epsilon)
orelse (end2 - epsilon <= v andalso v <= end1 + epsilon)
val (x1,y1,x2,y2) = seg
in
if inbetween(x0,x1,x2) andalso inbetween(y0,y1,y2)
then Point(x0,y0)
else NoPoints
end
| Line _ => v1 (* so segment seg is on line v2 *)
| VerticalLine _ => v1 (* so segment seg is on vertical-line v2 *)
| LineSegment seg2 =>
(* the hard case in the hard case: seg and seg2 are on the same
line (or vertical line), but they could be (1) disjoint or
(2) overlapping or (3) one inside the other or (4) just touching.
And we treat vertical segments differently, so there are 4*2 cases.
*)
let
val (x1start,y1start,x1end,y1end) = seg
val (x2start,y2start,x2end,y2end) = seg2
in
if real_close(x1start,x1end)
then (* the segments are on a vertical line *)
(* let segment a start at or below start of segment b *)
let
val ((aXstart,aYstart,aXend,aYend),
(bXstart,bYstart,bXend,bYend)) = if y1start < y2start
then (seg,seg2)
else (seg2,seg)
in
if real_close(aYend,bYstart)
then Point (aXend,aYend) (* just touching *)
else if aYend < bYstart
then NoPoints (* disjoint *)
else if aYend > bYend
then LineSegment(bXstart,bYstart,bXend,bYend) (* b inside a *)
else LineSegment(bXstart,bYstart,aXend,aYend) (* overlapping *)
end
else (* the segments are on a (non-vertical) line *)
(* let segment a start at or to the left of start of segment b *)
let
val ((aXstart,aYstart,aXend,aYend),
(bXstart,bYstart,bXend,bYend)) = if x1start < x2start
then (seg,seg2)
else (seg2,seg)
in
if real_close(aXend,bXstart)
then Point (aXend,aYend) (* just touching *)
else if aXend < bXstart
then NoPoints (* disjoint *)
else if aXend > bXend
then LineSegment(bXstart,bYstart,bXend,bYend) (* b inside a *)
else LineSegment(bXstart,bYstart,aXend,aYend) (* overlapping *)
end
end
| _ => raise Impossible "bad result from intersecting with a line")
| _ => raise Impossible "bad call to intersect: only for shape values"
(* interpreter for our language:
* takes a geometry expression and returns a geometry value
* for simplicity we have the top-level function take an environment,
(which should be [] for the whole program
* we assume the expression e has already been "preprocessed" as described
in the homework assignment:
* line segments are not actually points (endpoints not real close)
* lines segment have left (or, if vertical, bottom) coordinate first
*)
fun eval_prog (e,env) =
case e of
NoPoints => e (* first 5 cases are all values, so no computation *)
| Point _ => e
| Line _ => e
| VerticalLine _ => e
| LineSegment _ => e
| Var s =>
(case List.find (fn (s2,v) => s=s2) env of
NONE => raise BadProgram("var not found: " ^ s)
| SOME (_,v) => v)
| Let(s,e1,e2) => eval_prog (e2, ((s, eval_prog(e1,env)) :: env))
| Intersect(e1,e2) => intersect(eval_prog(e1,env), eval_prog(e2, env))
(* CHANGE: Add a case for Shift expressions *)
| Shift(dx, dy, e) => case eval_prog(e, env) of
NoPoints => NoPoints
| Point(x, y) => Point(x + dx, y + dy)
| Line(m, b) => Line(m, b + dy - m * dx) (* y = m * x + b, (y + dy) = m * (x + dx) + b' => b' = m * x + b + dy - m * x - m * dx = b + dy - m * dx *)
| VerticalLine(x) => VerticalLine(x + dx)
| LineSegment(x1, y1, x2, y2) => LineSegment(x1 + dx, y1 + dy, x2 + dx, y2 + dy)
(* CHANGE: Add function preprocess_prog of type geom_exp -> geom_exp *)
fun preprocess_prog e =
case e of
LineSegment(x1, y1, x2, y2) =>
if real_close(x1, x2) then
if real_close(y1, y2) then
Point(x1, y1)
else
if y1 > y2 then
LineSegment(x2, y2, x1, y1)
else
e
else
if x1 > x2 then
LineSegment(x2, y2, x1, y1)
else
e
| Let(s, e1, e2) => Let(s, preprocess_prog e1, preprocess_prog e2)
| Intersect(e1, e2) => Intersect(preprocess_prog e1, preprocess_prog e2)
| Shift(dx, dy, e) => Shift(dx, dy, preprocess_prog e)
| _ => e
# University of Washington, Programming Languages, Homework 7, hw7.rb
# (See also ML code)
# a little language for 2D geometry objects
# each subclass of GeometryExpression, including subclasses of GeometryValue,
# needs to respond to messages preprocess_prog and eval_prog
#
# each subclass of GeometryValue additionally needs:
# * shift
# * intersect, which uses the double-dispatch pattern
# * intersectPoint, intersectLine, and intersectVerticalLine for
# for being called by intersect of appropriate clases and doing
# the correct intersection calculuation
# * (We would need intersectNoPoints and intersectLineSegment, but these
# are provided by GeometryValue and should not be overridden.)
# * intersectWithSegmentAsLineResult, which is used by
# intersectLineSegment as described in the assignment
#
# you can define other helper methods, but will not find much need to
# Note: geometry objects should be immutable: assign to fields only during
# object construction
# Note: For eval_prog, represent environments as arrays of 2-element arrays
# as described in the assignment
class GeometryExpression
# do *not* change this class definition
Epsilon = 0.00001
end
class GeometryValue
# do *not* change methods in this class definition
# you can add methods if you wish
private
# some helper methods that may be generally useful
def real_close(r1,r2)
(r1 - r2).abs < GeometryExpression::Epsilon
end
def real_close_point(x1,y1,x2,y2)
real_close(x1,x2) && real_close(y1,y2)
end
# two_points_to_line could return a Line or a VerticalLine
def two_points_to_line(x1,y1,x2,y2)
if real_close(x1,x2)
VerticalLine.new x1
else
m = (y2 - y1).to_f / (x2 - x1)
b = y1 - m * x1
Line.new(m,b)
end
end
public
# we put this in this class so all subclasses can inherit it:
# the intersection of self with a NoPoints is a NoPoints object
def intersectNoPoints np
np # could also have NoPoints.new here instead
end
# we put this in this class so all subclasses can inhert it:
# the intersection of self with a LineSegment is computed by
# first intersecting with the line containing the segment and then
# calling the result's intersectWithSegmentAsLineResult with the segment
def intersectLineSegment seg
line_result = intersect(two_points_to_line(seg.x1,seg.y1,seg.x2,seg.y2))
line_result.intersectWithSegmentAsLineResult seg
end
# Move them to super class to simplify the code
def eval_prog env
self # all values evaluate to self
end
def preprocess_prog
self # no pre-processing to do here
end
end
class NoPoints < GeometryValue
# do *not* change this class definition: everything is done for you
# (although this is the easiest class, it shows what methods every subclass
# of geometry values needs)
# However, you *may* move methods from here to a superclass if you wish to
# Note: no initialize method only because there is nothing it needs to do
def shift(dx,dy)
self # shifting no-points is no-points
end
def intersect other
other.intersectNoPoints self # will be NoPoints but follow double-dispatch
end
def intersectPoint p
self # intersection with point and no-points is no-points
end
def intersectLine line
self # intersection with line and no-points is no-points
end
def intersectVerticalLine vline
self # intersection with line and no-points is no-points
end
# if self is the intersection of (1) some shape s and (2)
# the line containing seg, then we return the intersection of the
# shape s and the seg. seg is an instance of LineSegment
def intersectWithSegmentAsLineResult seg
self
end
end
class Point < GeometryValue
# *add* methods to this class -- do *not* change given code and do not
# override any methods
# Note: You may want a private helper method like the local
# helper function inbetween in the ML code
attr_reader :x, :y
def initialize(x,y)
@x = x
@y = y
end
def shift(dx, dy)
Point.new(x + dx, y+ dy)
end
def intersect other
other.intersectPoint self
end
def intersectPoint p
if real_close_point(x, y, p.x, p.y)
self
else
NoPoints.new
end
end
def intersectLine l
if real_close(y, l.m * x + l.b)
self
else
NoPoints.new
end
end
def intersectVerticalLine vl
if real_close(x, vl.x)
self
else
NoPoints.new
end
end
def intersectWithSegmentAsLineResult seg
seg.intersectPoint self
end
end
class Line < GeometryValue
# *add* methods to this class -- do *not* change given code and do not
# override any methods
attr_reader :m, :b
def initialize(m,b)
@m = m
@b = b
end
def shift(dx, dy)
# (y + dy) = m * (x + dx) + b' -> b' = y + dy - m * x - m * dx = dy - m * dx + (y - m * x) = dy - m * dx + b
Line.new(m, b + dy - m * dx)
end
def intersect other
other.intersectLine self
end
def intersectLine l
if real_close(m, l.m)
if real_close(b, l.b)
self
else
NoPoints.new
end
else
# y1 = m1 x + b1 = m2 x + b2
x0 = (l.b - b) / (m - l.m)
y0 = m * x0 + b
Point.new(x0, y0)
end
end
def intersectPoint p
p.intersectLine self
end
def intersectVerticalLine vl
Point.new(vl.x, m * vl.x + b)
end
def intersectWithSegmentAsLineResult seg
seg.intersectLine self
end
end
class VerticalLine < GeometryValue
# *add* methods to this class -- do *not* change given code and do not
# override any methods
attr_reader :x
def initialize x
@x = x
end
def shift(dx, dy)
VerticalLine.new(x + dx)
end
def intersect other
other.intersectVerticalLine self
end
def intersectPoint p
p.intersectVerticalLine self
end
def intersectLine l
l.intersectVerticalLine self
end
def intersectVerticalLine v
if real_close(x, v.x)
self
else
NoPoints.new
end
end
def intersectWithSegmentAsLineResult seg
seg.intersectVerticalLine self
end
end
class LineSegment < GeometryValue
# *add* methods to this class -- do *not* change given code and do not
# override any methods
# Note: This is the most difficult class. In the sample solution,
# preprocess_prog is about 15 lines long and
# intersectWithSegmentAsLineResult is about 40 lines long
attr_reader :x1, :y1, :x2, :y2
def initialize (x1,y1,x2,y2)
@x1 = x1
@y1 = y1
@x2 = x2
@y2 = y2
end
def preprocess_prog
if real_close(x1, x2) && real_close(y1, y2)
Point.new(x1, y1)
elsif real_close(x1, x2) && y1 > y2
LineSegment.new(x2, y2, x1, y1)
elsif x1 > x2
LineSegment.new(x2, y2, x1, y1)
else
self
end
end
def shift(dx, dy)
LineSegment.new(x1 + dx, y1 + dy, x2 + dx, y2 + dy)
end
def intersect other
other.intersectWithSegmentAsLineResult self
end
def inbetween (v, end1, end2)
((end1 - GeometryExpression::Epsilon <= v) && (v <= end2 + GeometryExpression::Epsilon)) || ((end2 - GeometryExpression::Epsilon <= v) && (v <= end1 + GeometryExpression::Epsilon))
end
def intersectPoint p
if real_close(x1, x2) && real_close(x1, p.x) && inbetween(p.y, y1, y2)
Point.new(p.x, p.y)
else
m2 = (y2 - y1) / (x2 - x1)
b2 = y2 - m2 * x2
if real_close(p.x * m2 + b2, p.y)
if inbetween(p.x, x1, x2) && inbetween(p.y, y1, y2)
Point.new(p.x, p.y)
else
NoPoints.new
end
else
NoPoints.new
end
end
end
def intersectLine l
if real_close(x1, x2)
Point.new(x1, l.m * x1 + l.b)
else
m2 = (y2 - y1) / (x2 - x1)
b2 = y2 - m2 * x2
if real_close(l.m, m2)
if real_close(l.b, b2)
LineSegment.new(x1, y1, x2, y2)
else
NoPoints.new
end
else
px = (b2 - l.b) / (l.m - m2)
if inbetween(px, x1, x2)
Point.new(px, px * l.m + l.b)
else
NoPoints.new
end
end
end
end
def intersectVerticalLine vl
if real_close(x1, x2)
if real_close(x1, vl.x)
self
else
NoPoints.new
end
else
if vl.x < x1 || vl.x > x2
NoPoints.new
else
Point.new(vl.x, y1 + (y2 - y1) * (vl.x - x1) / (x2 - x1))
end
end
end
# SEE HW7.SML FOR DETAILS
def sameLine seg
if real_close(x1, x2) # the segments are on a vertical line
# let segment a start at or below start of segment b
if y1 < seg.y1
aXstart, aYstart, aXend, aYend = [x1, y1, x2, y2]
bXstart, bYstart, bXend, bYend = [seg.x1, seg.y1, seg.x2, seg.y2]
else
aXstart, aYstart, aXend, aYend = [seg.x1, seg.y1, seg.x2, seg.y2]
bXstart, bYstart, bXend, bYend = [x1, y1, x2, y2]
end
if real_close(aYend, bYstart)
Point.new(aXend, aYend) # just touching
elsif aYend < bYstart
NoPoints.new # disjoint
elsif aYend > bYend
LineSegment.new(bXstart, bYstart, bXend, bYend) # b inside a
else
LineSegment.new(bXstart, bYstart, aXend, aYend) # overlapping
end
else
if x1 < seg.x1
aXstart, aYstart, aXend, aYend = [x1, y1, x2, y2]
bXstart, bYstart, bXend, bYend = [seg.x1, seg.y1, seg.x2, seg.y2]
else
aXstart, aYstart, aXend, aYend = [seg.x1, seg.y1, seg.x2, seg.y2]
bXstart, bYstart, bXend, bYend = [x1, y1, x2, y2]
end
if real_close(aXend, bXstart)
Point.new(aXend, aYend) # just touching
elsif aXend < bXstart
NoPoints.new # disjoint
elsif aXend > bXend
LineSegment.new(bXstart, bYstart, bXend, bYend) # b inside a
else
LineSegment.new(bXstart, bYstart, aXend, aYend) # overlapping
end
end
end
def intersectWithSegmentAsLineResult seg
if real_close(x1, x2) && real_close(seg.x1, seg.x2)
sameLine(seg)
elsif real_close(x1, x2) && (!real_close(seg.x1, seg.x2))
m2 = (seg.y2 - seg.y1) / (seg.x2 - seg.x1)
b2 = seg.y1 - m2 * seg.x1
xx = x1
yy = xx * m2 + b2
if inbetween(xx, seg.x1, seg.x2) && inbetween(yy, y1, y2) && inbetween(yy, seg.y1, seg.y2)
Point.new(xx, yy)
else
NoPoints.new
end
elsif (!real_close(x1, x2)) && real_close(seg.x1, seg.x2)
m1 = (y2 - y1) / (x2 - x1)
b1 = y1 - m1 * x1
xx = seg.x1
yy = xx * m1 + b1
if inbetween(xx, x1, x2) && inbetween(yy, y1, y2) && inbetween(yy, seg.y1, seg.y2)
Point.new(xx, yy)
else
NoPoints.new
end
else
m1 = (y2 - y1) / (x2 - x1)
b1 = y1 - m1 * x1
m2 = (seg.y2 - seg.y1) / (seg.x2 - seg.x1)
b2 = seg.y1 - m2 * seg.x1
if real_close(m1, m2)
sameLine(seg)
else
xx = (b2 - b1) / (m1 - m2)
yy = xx * m1 + b1
if inbetween(xx, x1, x2) && inbetween(xx, seg.x1, seg.x2) && inbetween(yy, y1, y2) && inbetween(yy, seg.y1, seg.y2)
Point.new(xx, yy)
else
NoPoints.new
end
end
end
end
end
# Note: there is no need for getter methods for the non-value classes
class Intersect < GeometryExpression
# *add* methods to this class -- do *not* change given code and do not
# override any methods
def initialize(e1,e2)
@e1 = e1
@e2 = e2
end
def preprocess_prog
Intersect.new(@e1.preprocess_prog, @e2.preprocess_prog)
end
def eval_prog env
@e1.eval_prog(env).intersect(@e2.eval_prog(env))
end
end
class Let < GeometryExpression
# *add* methods to this class -- do *not* change given code and do not
# override any methods
# Note: Look at Var to guide how you implement Let
def initialize(s,e1,e2)
@s = s
@e1 = e1
@e2 = e2
end
def preprocess_prog
Let.new(@s, @e1.preprocess_prog, @e2.preprocess_prog)
end
def eval_prog env
@e2.eval_prog([[@s, @e1.eval_prog(env)]] + env)
end
end
class Var < GeometryExpression
# *add* methods to this class -- do *not* change given code and do not
# override any methods
def initialize s
@s = s
end
def eval_prog env # remember: do not change this method
pr = env.assoc @s
raise "undefined variable" if pr.nil?
pr[1]
end
def preprocess_prog
self
end
end
class Shift < GeometryExpression
# *add* methods to this class -- do *not* change given code and do not
# override any methods
def initialize(dx,dy,e)
@dx = dx
@dy = dy
@e = e
end
def preprocess_prog
Shift.new(@dx, @dy, @e.preprocess_prog)
end
def eval_prog env
@e.eval_prog(env).shift(@dx, @dy)
end
end
